More to come soon! Updated: January, 2009

Game Projects:
(Working Title): RTS, PC, 2007-Current
Bork: Action, PC, 2008
Evolution of War: RTS, PC, 2006
Halo in Flash: 2D Action, Flash, 2004

Technical Papers:
3D Real World Scanner
UPC Barcode Scanner
Image-Space Soft Shadows
A* Pathfinding


(Working Title): RTS, PC, 2007-Current

Click here for development page!

Tools: C++, OpenGL, Blender, CrazyBump, GIMP, L3DT
Team Size: 6-8
Timeline: 5 months + currently developing
Status: 60% Completed.
Overview: I am hoping to submit this game to the IGF (independent games festival). I am working with artists on this project, which is amazing. I am up to date on current artist tools, knowledge and needs: (poly-limits, rigging, z-brush, photo-shop, texturing), which has helped tremendously. I am also contributing my own art which is almost up to par with the rest of the art for the game. The game design is: strategy, instead of the standard (building, fighting, and watch it happen). In this game, the player controls small squads of units. This allows the player to capture a more strategic and personal war. Influenced by typical war movies including: Saving Private Ryan and Black Hawk Down, players will feel the blood being shed. The player will also be able to hide men strategically, and pop out right next to enemies. This provides a nice ambush. Imagine a tank rolling down with some men on the sides of it. You wait for them to hit the mines u have placed, THEN you issue a fire order and your snipers clear things up.


Bork, Action, PC, 2008

Tools: C++, OpenGL, Blender
Team Size: 1
Timeline: 4 months
Status: 98% Completed.
Overview: Bork was a 1 semester game project for school. I wrote the technical design and game design document myself. The game was designed to be a standard 3rd person action game: run,gun,explode. The game was well accepted with the other students as well as some young children. The game is fun and challenging. The best part of the game is blowing robots up and watching them fly.


Evolution of War, RTS, PC, 2006

Tools: C++, OpenGL, Blender
Team Size: 1
Timeline: 3 months
Status: 70% Completed.
Overview: Evolution of War was a first attempt at 3D graphics. All art and programming was done solely by myself. The game allows direct control of all units. The game design was to essentially have the player start out with older weapons (WW1 and WW2). They would then be able to purchase upgrades along they way to reach current day technology (P-51 Mustangs to F-15 Eagles). The game was dropped to re-design and re-engineer a game of higher quality. The core engine is used in my current project : (Working Title), as listed above.


Halo in Flash, 2D action, Flash, 2004

Tools: Flash
Team Size: 1
Timeline: 3 months
Status: 100% Completed.
Overview: This was my very first game. I got into Flash before finding out about C++. The game is only 3-4 minutes long.




3D Real World Scanner

Click Here for Paper
Click here for Presentation


UPC Barcode Scanner

Click Here for Paper
Click here for Presentation


Image-Space Soft Shadows
Click Here for Paper


A* Pathfinding

(download soon)

Left: Printed distance from each tile to the destination. (Green nodes are start and finish.) Right: The final path highligted in green.